
Whoa. The Mounting Minuses at Google – WSJ.com
Visitors using personal computers spent an average of about three minutes a month on Google between last September and January, versus six to seven hours on Facebook each month over the same period, according to comScore, which didn’t have data on mobile usage.
I thought it would be interesting to produce a kind of personal encylopedia: each volume cataloguing the links for a whole year. Given I first used Delicious in 2004, that makes for eight books to date.Beautifully done. #
If both of Angelina’s legs were showing.
Dear Esther
With no characters to interact with, no enemies to fight, no puzzles to solve, no way to manipulate the environment around you, Dear Esther is guaranteed to spark a thousand hand-wringing debates about what a game actually is. Can a game have none of the elements listed above and still call itself a game? Or is it enough to provide an experience to the player? Come to think of it, if you’re not “playing”, what do you call it?
I guess you could call it exploration. Dear Esther is great at exploration. You explore an uninhabited island, with its beautifully rendered landscapes and scattered clues to the people who once lived there. You explore the story (or stories) being told by the disembodied narrator. You explore the nature of gameplay.
More than anything, though, Dear Esther is about atmosphere. The story being told, the tone of the narration, the haunting soundtrack, the gorgeous visuals. These all add up to a singular atmosphere of loneliness and desolation. The creators have said they were influenced by Tarkovsky’s Stalker — a film that is more about creating an atmosphere than telling a compelling story.
But, although it tries, it can’t escape its game roots. Dear Esther is built with “Source” engine, the same one that powers Half Life 2, and so it’s necessarily constrained in the scope of its ability to tell a story and build the atmosphere it is going for, in much the same way as a book is bound by the constraints of having to tell its story through the medium of static print. As a result, its game-like artifacts are completely out of place in such an anti-game. To prevent you going too far off the prescribed path, Dear Esther uses conventions like invisible walls and insta-death points. Arbitrary rules that people often expect and that sometimes even make sense in a traditional ‘game’. In something like this, though, they shatter the illusion and the atmosphere.
As a game (if that’s what you decide to call it), Dear Esther a failure. As a story, it falls similarly flat, drip-feeding the brunt of the story through the same kind of cack-handed, painfully oblique passages as we saw in Braid.
As an experience, there’s nothing like it.
Spielberg, fresh off Jaws, watching the 1976 Oscar nominations. “I didn’t get it! I wasn
Spielberg, fresh off Jaws, watching the 1976 Oscar nominations.
“I didn’t get it! I wasn’t nominated! I got beaten out by Fellini!”
If you’ve got 35 minutes to spare, you could do a lot worse than spending it in the company of
If you’ve got 35 minutes to spare, you could do a lot worse than spending it in the company of Ron Gilbert and Tim Schafer, talking about graphic adventures.
All I need is a giant 70s ‘fro and this could be a picture of me and my wife heading out on a
Hereford, Hereford, Hereford.
Hereford, Hereford, Hereford.
Greg Costikyan nails it
The problem with Gamification is that it tries to solve a problem that doesn’t exist. We already have a universal points system, across all aspects of life, that represents status and is redeemable for real world prizes. It’s called “money.”
Double Fine are using Kickstarter to fund their new adventure game. 140% funded in 24 hours. Serious
Double Fine are using Kickstarter to fund their new adventure game. 140% funded in 24 hours.
Seriously, this is monumental.
Back when we announced FDX Reader, I got a lot of emails asking, ‘When are you going to make a screenwriting app?” Answer: Today. My hope is that we just made a thousand. Fountain turns every text editor into a screenwriting app.This means flexibility. This means genuine collaboration – people in geographically different locations can edit the same Google Doc at the same time. This means I can write a screenplay on my phone. This means I don’t really have any excuse not to write any more. #
DISNEY HISTORY INSTITUTE: Disneyland Canon: 1957 via Waxy One thing stood out watching this amazingl
DISNEY HISTORY INSTITUTE: Disneyland Canon: 1957 via Waxy
One thing stood out watching this amazingly restored home video of Disneyland. With ‘Main Street USA’, Walt Disney was attempting to recreate the atmosphere of small-town America that he grew up with – the America of the 1900s and 1910s. This video is from 1957, so most of the people walking through this section of Disneyland had either direct memories of this period or were only one generation removed from it.
If you visit Disneyland now, you’ll walk down a Main Street USA that is still going for that same atmosphere of turn-of-the-century Americana, even though the people visiting it are likely four or five generations removed from this period. They don’t have any nostalgia for this time. They probably don’t even know what the hell a “Penny Arcade” is.
Interestingly, if Walt Disney was just getting started today, and was building his first park now, the atmosphere of small-town America he would be creating would actually be the America of the mid-1950s – the time when Disneyland was actually built.




