The Star Wars Saga: Suggested Viewing Order

If you’re someone who doesn’t give the Star Wars films a second thought, you have no idea how much thought us nerds put into the idea of what order we should make our kids watch them. This guy has perfected it. I’d encourage you to read his whole post, but if you’re still all “TL;DR”? IV, V, II, III, VI. No Episode I at all. #

Whoa. The Mounting Minuses at Google – WSJ.com

Visitors using personal computers spent an average of about three minutes a month on Google between last September and January, versus six to seven hours on Facebook each month over the same period, according to comScore, which didn’t have data on mobile usage.

Infovore » A Year of Links

Tom Armitage:
I thought it would be interesting to produce a kind of personal encylopedia: each volume cataloguing the links for a whole year. Given I first used Delicious in 2004, that makes for eight books to date.
Beautifully done. #

The 8 Most Opulent Gifts in the Oscar Swag Bags

Each gift bag was worth about $60,000. And these got handed out to all the nominees. Reminds me of that line from Withnail & I – Free to those that can afford it. Very expensive to those that can’t. #

Dear Esther

With no characters to interact with, no enemies to fight, no puzzles to solve, no way to manipulate the environment around you, Dear Esther is guaranteed to spark a thousand hand-wringing debates about what a game actually is. Can a game have none of the elements listed above and still call itself a game? Or is it enough to provide an experience to the player? Come to think of it, if you’re not “playing”, what do you call it?

I guess you could call it exploration. Dear Esther is great at exploration. You explore an uninhabited island, with its beautifully rendered landscapes and scattered clues to the people who once lived there. You explore the story (or stories) being told by the disembodied narrator. You explore the nature of gameplay.

More than anything, though, Dear Esther is about atmosphere. The story being told, the tone of the narration, the haunting soundtrack, the gorgeous visuals. These all add up to a singular atmosphere of loneliness and desolation. The creators have said they were influenced by Tarkovsky’s Stalker — a film that is more about creating an atmosphere than telling a compelling story.

But, although it tries, it can’t escape its game roots. Dear Esther is built with “Source” engine, the same one that powers Half Life 2, and so it’s necessarily constrained in the scope of its ability to tell a story and build the atmosphere it is going for, in much the same way as a book is bound by the constraints of having to tell its story through the medium of static print. As a result, its game-like artifacts are completely out of place in such an anti-game. To prevent you going too far off the prescribed path, Dear Esther uses conventions like invisible walls and insta-death points. Arbitrary rules that people often expect and that sometimes even make sense in a traditional ‘game’. In something like this, though, they shatter the illusion and the atmosphere.

As a game (if that’s what you decide to call it), Dear Esther a failure. As a story, it falls similarly flat, drip-feeding the brunt of the story through the same kind of cack-handed, painfully oblique passages as we saw in Braid.

As an experience, there’s nothing like it.

Feltron Biennial Report

Nicholas Felton has released the latest version of his “annual reports” – a collection of all the data that makes up his life. As someone who has trouble keeping track of the movies he’s watched, I’m very jealous of his ability to consistently keep track of this stuff. After the internet design community started spooging over these things a few years ago, he set up daytum, a website to help people collect these various discrete bits of information and to present them in a “Feltron Annual Report” kind of way. And yet according to the “about” page of the report, (and even according to his account page on daytum), he doesn’t use it himself. I dunno, I just found that interesting. #

The myth of the eight-hour sleep

Scientists are arguing that the 8-hour sleep is unnatural, and that humans naturally fall into a more segmented sleep cycle. In other words, I should be treating every day like I treat Sunday, with a pre-sleep nap. #

Greg Costikyan nails it

The problem with Gamification is that it tries to solve a problem that doesn’t exist. We already have a universal points system, across all aspects of life, that represents status and is redeemable for real world prizes. It’s called “money.”

Fountain – A Markup Language for Screenwriting

John August:
Back when we announced FDX Reader, I got a lot of emails asking, ‘When are you going to make a screenwriting app?” Answer: Today. My hope is that we just made a thousand. Fountain turns every text editor into a screenwriting app.
This means flexibility. This means genuine collaboration – people in geographically different locations can edit the same Google Doc at the same time. This means I can write a screenplay on my phone. This means I don’t really have any excuse not to write any more. #

El Wingador

Errol Morris Op-Doc on Bill ‘El Wingador’ Simmons. I love that he has a cross-stitch by his front door saying “NOTHING EXCEEDS LIKE EXCESS”. #

DISNEY HISTORY INSTITUTE: Disneyland Canon: 1957 via Waxy One thing stood out watching this amazingl

DISNEY HISTORY INSTITUTE: Disneyland Canon: 1957 via Waxy

One thing stood out watching this amazingly restored home video of Disneyland. With ‘Main Street USA’, Walt Disney was attempting to recreate the atmosphere of small-town America that he grew up with – the America of the 1900s and 1910s. This video is from 1957, so most of the people walking through this section of Disneyland had either direct memories of this period or were only one generation removed from it.

If you visit Disneyland now, you’ll walk down a Main Street USA that is still going for that same atmosphere of turn-of-the-century Americana, even though the people visiting it are likely four or five generations removed from this period. They don’t have any nostalgia for this time. They probably don’t even know what the hell a “Penny Arcade” is.

Interestingly, if Walt Disney was just getting started today, and was building his first park now, the atmosphere of small-town America he would be creating would actually be the America of the mid-1950s – the time when Disneyland was actually built.