Last week, I began the process of moving this site from Jekyll to Hugo. Jekyll is great. Really great, actually. It was my first real experiment with static sites and it was really fun and taught me a lot. But I’ve been starting to feel its limits. I pumped in everything from the past iterations of my blog, through Wordpress and Tumblr, leaving me with over 1,400 posts. So building the site with Jekyll each time I wanted to update it was slowwwww. Jekyll’s other big draw – its GitHub integration is amazing – is great if you’re hosting your site there. But I’m not. I’m self-hosting. So I started looking at Hugo.
I also had a look at Middleman, which has some impressive names using it, but was just a deeply unpleasant experience as an end-user1.
So for funtimes, I wanted to see how long it would take a fresh, vanilla install of the three most popular static site generators – Jekyll, Middleman and Hugo – to render the 1,400+ individual markdown files that make up this blog.
Jekyll 35.35 real 31.04 user 2.50 sys
middleman 22.47 real 30.61 user 3.97 sys
hugo 8.12 real 8.96 user 1.45 sys
It’s hard to argue with this kind of performance improvement, but what sealed the deal was the fact they include a built-in hugo import jekyll command that can get you started migrating your site across. I had my entire site migrated across in less than an hour.
Middleman feels as if it’s been written for robots and not humans. To build your site in Jekyll, you type jekyll build, which is easy to remember. To build it in Hugo, you just type hugo, which is almost impossible to forget. To build your site in MM, you type bundle exec middleman build, which yes, is easy enough to remember after you’ve done it a couple of times but my God, it’s so clunky and basically tells you everything you need to know about what it’s like to use Middleman.
But the Sketch model seems like a pretty great compromise. Buy a license and you’ll receive a year’s worth of free upgrades. After that, no more upgrades (besides bug-fix upgrades) but your software will continue to work. This seems like a really clever and consumer-friendly way of addressing this problem.
Tony Zhou (of the excellent Every Frame a Painting) takes a look at the difference between the US and UK trailers for the new Ghostbusters and how a few frames can make all the difference between a joke that hits and a joke that lands.
The Witness is a frustrating game. Not just because the puzzles are hard, but because the game demands so much of your time (I’ve spent hours on individual puzzles) and because the world hints at so much but appears to deliver (from where I’m standing, at least) so little apart from more puzzles for you to bash your head against. So it’s nice to step back and just appreciate the beauty of the world they created.