Thank Christ that’s over

And so that’s another Christmas done and dusted. I hope everyone got what they wanted from Santa.

Except you fuckers who keep asking for “world peace.” Give it up. Quit deluding yourselves, it’s never going to happen. Just ask for a nice 42″ Sony Bravia LCD TV instead.

Halo 3 Trailer

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The new CGI/live-action trailer for Halo 3 that ran during Monday Night Football in the USA hit the interpod yesterday. You can check out the crappy-quality Youtube version or download the high quality version from Xboxyde.

There’s something important to note about this trailer. This is less a trailer for “Halo 3″ than it is for “Halo” as a brand. And there’s a real simple reason for this: it’s a dual purpose trailer. First, it’s meant to remind people of Halo’s (and Microsoft’s) relevance in a post-PlayStation 3 environment. And secondly, it’s meant to “sell” Halo to the movie studios after Universal and Fox got cold feet and pulled the plug on the Halo Movie. Before, they were being asked to put up $135m on a first-time director based on Peter Jackson’s word and they said “no”. Now they’re being asked to put up $135m based on a well-received, highly-polished trailer.

Let’s see if they’ll change their minds.

Update: I thought this trailer was directed by Neill Blomkamp, who was lined up as the director of the Halo movie before the plug got pulled. It was, in fact, directed by Joseph Kosinski, who previously directed the awesome, beautiful “Mad Love” trailer for Gears of War.

Embracing change

Over at thoughtwax, Emmet throws out a few ideas regarding emulation and how this fits with the Nintendo Wii’s Virtual Console functionality, which will allow you to download old NES, SNES, N64, Megadrive and PC Engine games from Nintendo’s online marketplace. He suggests that the return to simplicity shows that games are “maturing”.

Here’s what I think.

The Nintendo Wii is a console borne out of necessity. Compared to huge corporations like Sony and Microsoft, Nintendo just didn’t have the cash reserves necessary to compete properly in the ‘next generation’ of game consoles. The console arms race had escalated to the point where failure for Nintendo could mean the end of the company. So what do they do? They bow out, go a completely different direction. Chase an entirely different market.

The point I’m trying to make here is that the Nintendo Wii is, by design, a ‘disruptive’ console, so it’s easy to interpret this as a sign of many things. But is it a sign that the industry is maturing?

Well, it means Nintendo is maturing as a business. With the weight of the failures of its last three (non-handheld) consoles straining the company’s relevance, it seems to be learning from its mistakes. But until we see how well the Wii is accepted by both the consumers and developers, it’s hard to say if this is any sign that the industry is maturing.

But what about the return to simplistic games? Does the kind of thoughtful reduction offered by the games from the Virtual Console mean that Nintendo is also maturing, drawing us into a new era of videogames? Are games entering their minimalist period?

Maybe not. Nintendo has fantastic first-party titles. In fact, it has traditionally had trouble securing third-party games because of the quality of its first-party titles. This means that the really quality games for Nintendo consoles come from Nintendo themselves and, given the length of time it takes to develop games, there could be months between ‘quality’ releases. Looking forward, and given the unusual nature of the Wii’s control system, there’s a definite possibility that there will not be a steady stream of games for the Wii for some time. We can see how the drought of games throughout the year affected the Xbox 360 sales. So Nintendo did the only smart thing they could: they plundered their back-catalogue for their Virtual Console. This does two things – one, it gives them an instantly available source of games for their new machine and two, it gives them a way to constantly release ‘new’ games to their customers.

But the games that you play on the Virtual Console will be pixel-perfect versions of the games you played on your NES, SNES, N64, Megadrive or PC Engine. As the man says: Nothing added, nothing taken away. This shows no more maturity than the PlayStation 3′s ability to play games from PlayStation 1. Or the Xbox 360′s ability to play Xbox games. The only difference here is that PlayStation and Xbox’s disk-based formats have made it easy to provide backward compatibility to their last consoles whereas Nintendo’s ever-changing cartridge-based formats means people will have little choice but to buy up all their old games.

But think about Xbox Live Arcade. Like the Wii’s Virtual Console, it enables a player to download old arcade games and play them on their brand-new consoles. Except although nothing has been taken away, plenty has been added. For example, download Street Fighter 2 and you can play online against someone a thousand miles away from you. This, to me, is innovation. This, to me, is maturity. Accepting the on-line world and the way that games are more fun when they’re social (for an example of this, compare the experience of the two-player Live co-op version of Gears of War to the solo one-player version) shows more maturity than Nintedo’s apprach.

But I do think Nintendo are following the right path. I was completely wrong about the DS because I didn’t think its stylus control would be used. I couldn’t imagine the kind of innovation it brought about because I was thinking too small. Nintendo have capitalised on this. But will it succeed?

Perhaps Nintendo’s smartest move to date has been to make the Wii as underpowered as they needed. The low cost of manufacturing means that, should the Wii be a complete disaster, Nintendo can easily scrap the entire thing and start work on a new console. Compare this to Sony’s position – losing money, hand over fist, and based on a recent shake-up of key personnel in Sony Computer Entertainment, analysts predict there may be no PlayStation 4.

Consoles have always been a risky business (just ask Atari or Sega). And one thing is for certain: the games industry must mature or die. But this is easier said than done.

NES Buckle

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This is like something from a demented personal ad. “I enjoy long walks on the beach, fine wine, and HAVING A GIANT NINTENDO CONTROLLER ON MY COCK.”

I wish I could say it was a joke, but it’s not. Buy yours at nesbuckle.com.

Speaking of Mike Patton…

People often come up to me and say “So John, what’s the deal with Mike Patton?” and after I get done smacking the mouth off them for asking stupid questions, I’ll tell them to check youtube for Mike Patton videos. Specifically the one of Tomahawk playing ‘God Hates a Coward’.

To save you a couple of clicks, here’s that video:

And as an extra video treat, an interview with Mike Patton Dyke Faggon

Guitar Hero 2

Things I love about Guitar Hero 2

  • Some of the songs are by the actual artists this time, not a stinkin’ cover band.
  • The character animation is more entertaining and, more importantly, actually relates to what you’re doing on your guitar-controller.
  • Cherry-red SG controller.

Things I hate about Guitar Hero 2

  • So. Fucking. Hard. I can do most songs in Guitar Hero 1 on ‘Expert’ without breaking a sweat. In Guitar Hero 2, Christ, ‘hard’ is actually… hard.
  • Some of the songs are really, really shit*. Example: Wolfmother? Really? (Here’s Mike Patton’s Take on Wolfmother: “Are you hearing this shit? What year are we in?”)
  • These stickers are fucking lame.
  • It’s not Gears of War :(

* with a few exceptions. The major one being Trogdor, which is available as a hidden song. Trogdor comes in the NIIIIIIIiiiiiiiiiiight

Christmas movies in the Square

Spotted over on the Dublin Community Blog, details of this year’s Christmas events taking place in the city.

Museums? Boring. Nativity with living animals? Opportunity to make my millions on You’ve Been Framed watching baby jesus being kicked in the head by a donkey.

But movies!

Temple Bar will be doing free movies in the square over Christmas. Totally free, don’t even need a ticket, you just turn up. The program includes:

Love Actually – Thursday 7th December, 6pm
It’s a Wonderful Life – Saturday 9th December, 8pm
Miracle on 34th Street – Thursday 14th December, 6pm
The Santa Claus – Saturday 16th December, 8pm
Santa Claus the Movie – Thursday 21st December, 6pm
Scrooged – Saturday 23rd December, 8pm

Now I know where I’m going to be on Saturday 23rd December, 8pm. Anyone else coming along?

Away to Brussels

Herself indoors has been away in Brussels for some kind of conference or seminar or something (I wasn’t really paying attention) and so rather than have her come back here today, I decided to head over there and we could make a weekend of it.

Preparing for the trip has been rather disappointing. I used to think that the joke about Belgium being a really boring place was like the joke about the Irish being friendly. But it’s not a joke. Belgium seems to be a really, really dull place to go. Even the guidebooks don’t try to hide this. One of the “22 Things You Must Do in Brussels” is “Go to Antwerp”.

(aside: I wonder if the guide to Antwerp suggests going to Brussels)

Island at the Top of the World

Something I love about my family are the weird, idiosyncratic movies that have been with us for as long as I can remember. I’m sure your family has them too. The kinds of films that are almost a family institution, like the post-Christmas-dinner nap/singsong/fistfight, yet barely appear on anyone else’s radar.

For example, Murder She Said is a major deal within my family and this had a major impact on my development. Do you know what it’s like to be 6 years old and be able to rattle off every line of a 30-year-old black and white Miss Marple movie? Compare this with the kid in my class who knew every line of The Terminator and would frequently reenact the entire movie in school. I bet that guy is making millions now.

Then there’s also The Scarlet Pimpernel (starring a young Ian McKellan), which is a useful tool for defusing family arguments. When things start getting out of hand and everyone’s voices are booming a little more than they should, you just need to drop a mention of this movie and everyone’s eyes glaze over and a happy smile appears on their faces like their medication has finally kicked in. This is the film that taught me the cruel reality that videotape starts to really lose its quality after a couple of hundred viewings.

For me though, nothing can match The Island at the Top of the World. This movie had such a profound effect on my youth that it has become the yardstick by which all adventure movies are measured.

Rather than try to bluster my way through a summary of the story, here’s the blurb from the back of the box:

An American archaeology (David Hartman) joins a rich English businessman, an eccentric French inventor, and an Eskimo trapper (Mako, from Rising Sun), on an awe inspiring expedition to the Arctic. They’re looking for a missing son, but they discover a world forgotten by time — a world of 10th century Vikings, erupting volcanoes, and the legendary whales’ graveyard.

The film itself has an impressive array of talent attached to it: directed by Robert Stevenson, who also directed many of Disney’s most popular live-action movies including Mary Poppins and The Love Bug, the screenplay was written by John Whedon, grandfather of Joss, and the music was composed by Maurice Jarre, father of Jean-Michel.

It’s not the cleverest movie you’ll see and at times it will push your suspension of disbelief to breaking point. But it’s a kid’s movie. Y’know… for kids! And that’s just par for the course for kid’s movies. Show me a kid’s movie that doesn’t require a conceptual leap of faith and I’ll show you one dull kid’s movie.

What makes Island at the Top of the World stand out is the charm with which it goes about telling its fantastic story and the spectacular, if slightly contrived set-pieces dotted throughout the movie. For example, at one stage, the characters outrun a flow of lava. If you leave your ‘real-world logic’ at the door and forget about things like “second degree burns”, this is a lot more enjoyable; after all, this is a Disney movie, and you’re only in trouble if the Lava actually catches you. As a child, this scene blew my mind and the sight of Donald Sinden being chased down by red-hot molten rock will stick with me forever.

And balls to people who complain about the special effects. More balls to people who try to give up excuses like “they were good for the time”. The effects in Island at the Top of the World are incredible. In terms of the the spectacle they create and the sense of scale they help achieve, it’s easy to look on Island at the Top of the World as some proto-Lord of the Rings. The sight of the airship (the Hyperion) coming out of its hanger is just one example. I almost had a fit when I saw Disney had recreated this image for a restaurant in Disneyland Paris.

Also, I have to question some of the so-called “mistakes” in the special effects. For instance, in a scene where the evil high priest is blue-screened in front of a giant fire, his blue eyes meant that you could see the flames in his eyes. Is this really a mistake? Or another kick-ass idea in a movie full of kick-ass ideas? I’m suggesting it’s the latter. If you pay close attention to this scene (and I have, believe me), you’ll see that this effect gets more pronounced as the priest gets angrier.

It’s almost a quarter-century since I first saw this movie. Watching it now is a weird experience. I used to know every line of this movie off by heart, but this useful knowledge has been buried under mounds of useless trivia (did you know you can tell a whale’s age by cutting its earwax and counting the rings?), so I get this weird, comforting, giddy sense of deja vu. Great times.

Now if you don’t mind, I think it’s time I watched this again.

Buy Island at the Top of the World on Amazon.co.uk

Frame-a-stock

Random Google search revealed this little nugget: Frame-a-stock. Okay, so it’s not exactly a great way to invest; you’re not getting in on the “ground floor” of any of these companies, so I’m doubting you’d ever make your millions from this.

But still! I think a framed Nintendo stock certificate would look particularly awesome on my wall.